5/30/2023 0 Comments Ff14 ammonite![]() However, if a new player comes curiously seeking like I did, hopefully they'll stumble upon this post and my work will help someone! I know a lot of people on this reddit are level 60+ and won't find much use for this information. If you want to see my analysis, I've included a link to the spreadsheet below. If you don't have the HQ Gathering Rate +30% skill yet, the next best thing is using HQ Gathering Rate +10% on Gathering Attempts +1 nodes whenever possible, then using any spare GP to use the same skill on a Gathering Rate +10% node (assuming your gathering rate is less than 100%).Īnd that's it. If you pop cordials, use them to do this action more often. That will be pretty much your whole GP pool for the run. To maximize yield across a six-node run, you should use HQ Gathering Rate +30% on a node with the Gathering Attempts +1 bonus. Contrary to my intuition, using an HQ Gathering Rate skill on a node with the HQ Rate +5% bonus gives you no more increase in expected HQ item yield than using it on a node with no bonus at all. The next best thing is a node with the Gathering Rate +10% bonus, if your gathering rate is less than 100%. To maximize HQ item yield, you should use a skill that increases HQ Gathering Rate on a node with the Gathering Attempts +1 bonus. All else equal, using the the HQ Rate +30% skill once has the same efficiency as using the HQ Rate +10% skill 3 times (across 3 different nodes, of course.) This result was consistent across all gathering rates and nominal HQ rates tested. The two skills that increase HQ Gathering Rate give you by far the most benefits for their GP cost. Here are the basic takeaways from my analysis: This also means that 6 nodes = 300 GP recovery.) Using that, I determined the best way to maximize the increase in HQ items across six nodes (which for me is two "node cycles", skipping the node without any bonuses.) I also assumed a natural GP regeneration rate of approximately 50 GP per node (I've found that's usually accurate for me, including regen form mining and regen from walking between nodes. I determined the "efficiency" of each skill by dividing the increase in the expected number of HQ items by the GP cost. HQ rate + 10% AND Gathering rate +10% - 200 GP HQ rate + 10% AND Gathering rate +5% - 150 GP I tested the following skills from MIN/BTN classes: Note that these calculations are for normal items (not collectibles) obtained from normal (not unspoiled) nodes. ![]() To figure this out, I made an Excel sheet that calculated the increase in the expected value of HQ items obtained from a given node when using different skills, using a range of base gathering rates (50-100%) and base nominal HQ rates (5-15%). So I was curious which gathering skills are objectively best for gathering HQ items. Unfortunately, I'm only a little over level 30, so I don't have access to post-60 skills or cordials (from GC) yet. I got a lot of helpful answers, several suggestions to pop cordials, and several comments that HQ gathering is pretty trivial for many items after level 60. Hello! Yesterday I asked people what they used for gathering skills when going for HQ items.
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